Roles: Art Director
It was my role to lead a team of talented artists to develop the fun and whimsical world of   Wheelin' and Mealin'
  ✦ Conceptualized a style guide to keep our art consistent and unique.
  ✦ Designed a base character and unique character customization options.
  ✦ 3d Modeled and textured 3d assets such as food and buildings.
  ✦ Illustrated in-game 2d assets. EX: food icons, advertisements, etc.
  ✦ Responsible for the game trailer: storyboard, animation, and editing.
Food Concepts
  ✦Illustrated 2d food icons.
  ✦Conceptualized and modeled finished dishes.

Modeled and textured by Me

Pork Peach
Pork Peach
Beans
Beans
Broth Streak
Broth Streak
Bone Broth
Bone Broth
Smeggie Patch
Smeggie Patch
Building Concepts
  ✦The city's districts are separated by their own and style distinct styles. 
  ✦I provided the concepts for the 3d models (modeled/textured, by LukasJamieGinaMargaret, and myself.
Color Palettes for each district
Building Styles

Modeled by Lukas Schwarzer Textured by Gina Yeh

Modeled by Jamie Liao and textured by Margaret Tran
Modeled by Jamie Liao and textured by Margaret Tran
Modeled and textured by Me
Modeled and textured by Me
Prop Concepts
  ✦ Created fun and lively props to match the wacky and whimsical nature of the city and its citizens.​​​​​​​
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